Besieged by war and devastated by treachery, you face a world seeking to rebuild after the death of a god unleashed a new force into the very land itself: Magic. While this sorcery has only existed for a few decades, the gods and the blessings they bestow on their chosen have held center stage in the epic lives of champions such as yourself for centuries. You do not face this challenge alone – others seek to step forward to lead the land through an uncertain future – heroes and villains alike.

The four pillars of power – economic, military, political, and religious – allow an infinite variety of approaches and tactics you can choose to undertake. Will you order mighty armies to march forward upon fields of battle? Will you send gladiators to fight to the death in the arena for profit, entertainment, and the promise of freedom? Politicians threaten war in the senate and carry it out in the streets & marketplaces: all in the name of power. Which is greater: to have power over the lives of others, or over your own destiny?

Battlefield casualties and arena deaths are matched by the growing canker of corruption in the lives of the people and their rulers. Open conflict isn’t always conducive to your longevity and there are more subtle means of blackmail, double-dealing, and assassination available. How cheap would the glory of holding the Ivory Chair be without the commensurate risk of being stabbed on the steps of the senate? As the newly formed Veridion League establishes control, there are those who are loathe to give up their former glory and just as many who are determined to seize power for their own. Yours is a shadowy world of decadent senators, petty magistrates, illicit smugglers, and professional assassins. You may choose to fight against the growing corruption and expose those who would poison a glorious civilization, or you can try to cut yourself in for a piece of the action.

Allies and detractors, friends and enemies – all vie against the backdrop of the island city of Veridios. As the capitol for the burgeoning league that governs the twelve city-states, this sprawling metropolis of over one million inhabitants is the religious, social, and political center of the world. You have come to Veridios to make your way and leave your mark – but you must first begin to make contact with those who can help you: patrons lend a helping hand, generals trade favors for temporary help – and even the equites, plebians, and servitor creatures of the gods have a role to play in your and your opponents’ machinations.

You are joining a story in a world with a solid history, an active present, and a future determined in part by you and other players. Inspired by Greco–Roman society and culture, Imperivm is not a purely historical recreation; at its soul, this is a fantasy world populated with creatures from mythology as well as many beings unique to this setting. The visit of a dryad from the Grove of the Patriarch is cause for senators to pull strings to ensure her attendance at a symposium. The Praetor’s gleaming chariot flies overhead, drawn by a magnificent pegasus. Magic potions and charms are sold in the Forum as tokens to assist gladiators fighting in the arena. And oracles prophesize that recents events surely herald the return of the Fathers of Man who seek to regain their former glory. Your choices and actions will be the threads that help weave a compelling backdrop to the iconic and memorable characters that make up this world.

Imperivm, the Imperivm logo, “Power.Absolutely.”, Veridios, and Pillars of Power are trademarks of Verdigris Entertainment, LLC.
All materials Copyright 2005-2007 Verdigris Entertainment, LLC
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